Khayali Pulao

Khayali Pulao

Khayali Pulao

Khayali Pulao

Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.

Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.

Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.

Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.

Project type:

Project type:

Project type:

Project type:

Academic

Academic

Academic

Academic

Team:

Team:

Team:

Team:

Viha Shah

Aditya Sonawne

Anuhya Mahesh

Viha Shah

Aditya Sonawne

Anuhya Mahesh

Viha Shah

Aditya Sonawne

Anuhya Mahesh

Viha Shah

Aditya Sonawne

Anuhya Mahesh

My Role:

My Role:

My Role:

My Role:

Visual design

Visual design

Visual design

Visual design

Year:

Year:

Year:

Year:

2024

2024

2024

2024

Focus:

Focus:

Focus:

Focus:

Participatory Design

Participatory Design

Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.


Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.


Conclusion:

After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!

Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.


Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.


Conclusion:

After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!

Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.


Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.


Conclusion:

After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!

Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.


Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.


Conclusion:

After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!