Khayali Pulao
Khayali Pulao
Khayali Pulao
Khayali Pulao



Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.
Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.
Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.
Our Mission was to create a research toolkit that may be used to start food-based conversations while offering perspectives into the Wheel of Positionality and the Indian Wheel of Privilege and Power.
Project type:
Project type:
Project type:
Project type:
Academic
Academic
Academic
Academic
Team:
Team:
Team:
Team:
Viha Shah
Aditya Sonawne
Anuhya Mahesh
Viha Shah
Aditya Sonawne
Anuhya Mahesh
Viha Shah
Aditya Sonawne
Anuhya Mahesh
Viha Shah
Aditya Sonawne
Anuhya Mahesh
My Role:
My Role:
My Role:
My Role:
Visual design
Visual design
Visual design
Visual design
Year:
Year:
Year:
Year:
2024
2024
2024
2024
Focus:
Focus:
Focus:
Focus:
Participatory Design
Participatory Design
















Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.
Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.
Conclusion:
After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!
Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.
Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.
Conclusion:
After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!
Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.
Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.
Conclusion:
After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!
Observations:
Participants were upset about the fact that they couldn’t deny the request to trade a card.
The participants seemed to be confused about who will win this game and how will that be achieved.
Certain people spoke more than others but all did contribute to the conversation.
Feedback:
Questions need to be worked on. They should possess clarity.
There was one question where ‘some’ was getting repeated and it diluted to meaning of the question.
Conclusion:
After this long, yet simultaneously very quick process of creating and testing our game, we were able to collect enough feedback and make enough observations to decide on what the changes were that we wanted to make in our next iteration of the game. We hope to be able to test our next version of the game with an even larger audience, to see how well the game works then and to collect even more stories!